![]() Instead, it’s actually just about finding wands and tinkering with spell combos to more efficiently shoot magic projectiles at anything that moves, because they all want you dead. All of your standard elements of destruction are here: oil, lava, toxic sludge, blood, flummoxium, and chaotic polymorphine obviously! Mostly, though, it’s not about manipulating the world or cleverly using your surroundings to deal massive damage or open new routes. What we have here is a 2D roguelike all about navigating a terribly perilous dungeon entirely based around a completely simulated (every individual giant pixel, apparently!) world. Well, Noita’s main gimmick and pixelated design seem to have been directly inspired by those addictive little time wasters. They were basically tiny physics simulation flash games (RIP, Dec 2020) that most people spent their time in simply blowing up huge amounts of C4 or setting fire to stuff to see how it reacted. Anyone who was in high school around the early-mid 2000s will remember Powder Game, or similar mess-arounds.
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